// http://d.hatena.ne.jp/x68000forever/20101123/1290520018 より // 画面初期化 / screen initialize apage(0) wipe() vpriority(TPAGE,SPAGE,GPAGE0,GPAGE1,GPAGE2,GPAGE3) vpage(B_TPAGE+B_SPAGE+B_GPAGE0) gborder(1,CTHYELLOW) int by=0 switch deviceType() case DEVICE_IPODTOUCH: // iPod touch case DEVICE_IPHONE: // iPhone case DEVIDE_IPHONE_SIMURATOR width(40) by=32 endswitch // int c1,c2,t float l1,l2,l3,k,m float a,b,c,w1,w2,w3,xx1,xx2,xx3,x1,x2,x3,r2=1.4142135623731# // print localizedString("変位1=","Displacement1=");:input l1 print localizedString("変位2=","Displacement2=");:input l2 print localizedString("変位3=","Displacement2=");:input l3 print localizedString("バネ定数=","Rate of spring=");:input k repeat print localizedString("質量(>0)=","Mass(>0)=");:input m until m>0 // w1=pow((2-r2)*k/m,0.5#) w2=pow(2*k/m,0.5#) w3=pow((2+r2)*k/m,0.5#) a=(l1+r2*l2+l3)/4 b=(l1-l3)/2 c=(l1-r2*l2+l3)/4 // c1=x68Color2iOSColor(61376):// hsv(30,31,31)) c2=x68Color2iOSColor(55358):// hsv(100,31,31)) gColor(c2) line( 0,288+by,511,288+by) gColor(c1) line(130,285+by,130,291+by) line(255,285+by,255,291+by) line(380,285+by,380,291+by) sp_clr() sp_disp(0) sprite_pattern():sprite_pallet() sp_disp(1) // repeat x1=a*cos(w1*t)+b*cos(w2*t)+c*cos(w3*t) x2=r2*a*cos(w1*t)-r2*c*cos(w3*t) x3=a*cos(w1*t)-b*cos(w2*t)+c*cos(w3*t) locate(0,5):print "t=";t locate(0,6):print "x1=";x1,"x2=";x2,"x3=";x3 xx1=130+x1:xx2=255+x2:xx3=380+x3 locate(0,7):print "xx1=";xx1,"xx2=";xx2,"xx3=";xx3 sp_halt(YES) sp_move( 0,xx1-16,256+by, 0) sp_move( 1,xx1 ,256+by, 1) sp_move( 2,xx1 ,272+by, 2) sp_move( 3,xx1-16,272+by, 3) sp_move( 4,xx2-16,256+by, 4) sp_move( 5,xx2 ,256+by, 5) sp_move( 6,xx2 ,272+by, 6) sp_move( 7,xx2-16,272+by, 7) sp_move( 8,xx3-16,256+by, 8) sp_move( 9,xx3 ,256+by, 9) sp_move(10,xx3 ,272+by,10) sp_move(11,xx3-16,272+by,11) sp_halt(NO) if t=0 then wait(1) t=t+1 wait(0.1) until t>1000 end // func sprite_pattern() int i,j dim char sp1(255),sp2(255),sp3(255),sp4(255) sp1={ 0,0,0,0,0,0,0,0,0,0,4,4,4,4,5,5, 0,0,0,0,0,0,0,0,4,5,5,5,5,5,6,6, 0,0,0,0,0,0,0,4,5,6,6,6,6,6,6,6, 0,0,0,0,0,4,5,6,6,6,6,7,7,7,7,7, 0,0,0,0,4,5,6,6,7,7,7,7,8,8,8,8, 0,0,0,4,5,6,7,7,7,8,8,8,8,8,9,9, 0,0,4,4,6,6,7,8,8,8,8,9,9,9,9,10, 0,0,4,5,6,7,8,8,9,9,9,9,10,10,10,10, 0,4,4,6,6,7,8,9,9,10,10,10,10,11,11,11, 0,4,5,6,7,8,8,9,10,10,11,11,11,11,12,12, 4,5,6,6,7,8,9,9,10,11,11,12,12,12,12,13, 4,5,6,7,7,8,9,10,10,11,12,12,13,13,13,13, 4,5,6,7,8,8,9,10,10,11,12,13,13,14,14,14, 4,5,6,7,8,8,9,10,11,11,12,13,14,14,15,15, 4,6,6,7,8,9,9,10,11,12,12,13,14,15,15,15, 5,6,6,7,8,9,10,10,11,12,13,13,14,15,15,15 } sp4={ 5,6,6,7,8,9,10,10,11,12,13,13,14,15,15,15, 4,6,6,7,8,9,9,10,11,12,12,13,14,15,15,15, 4,5,6,7,8,8,9,10,11,11,12,13,14,14,15,15, 4,5,6,7,8,8,9,10,10,11,12,13,13,14,14,14, 4,5,6,7,7,8,9,10,10,11,12,12,13,13,13,13, 4,5,6,6,7,8,9,9,10,11,11,12,12,12,12,13, 0,4,5,6,7,8,8,9,10,10,11,11,11,11,12,12, 0,4,4,6,6,7,8,9,9,10,10,10,10,11,11,11, 0,0,4,5,6,7,8,8,9,9,9,9,10,10,10,10, 0,0,4,4,6,6,7,8,8,8,8,9,9,9,9,10, 0,0,0,4,5,6,7,7,7,8,8,8,8,8,9,9, 0,0,0,0,4,5,6,6,7,7,7,7,8,8,8,8, 0,0,0,0,0,4,5,6,6,6,6,7,7,7,7,7, 0,0,0,0,0,0,0,4,5,6,6,6,6,6,6,6, 0,0,0,0,0,0,0,0,4,5,5,5,5,5,6,6, 0,0,0,0,0,0,0,0,0,0,4,4,4,4,5,5 } for i=0 to 255 sp3(i)=sp1(255-i) sp2(i)=sp4(255-i) next sp_def(0 ,sp1) sp_def(1 ,sp2) sp_def(2 ,sp3) sp_def(3 ,sp4) sp_def(4 ,sp1) sp_def(5 ,sp2) sp_def(6 ,sp3) sp_def(7 ,sp4) sp_def(8 ,sp1) sp_def(9 ,sp2) sp_def(10,sp3) sp_def(11,sp4) endfunc // func sp_color2(pal;int,colX68;int,pb;int) // X68の色コードでスプライトの色を設定する / set sprite color by X68 color sp_color(pal,x68Color2iOSColor(colX68),pb) endfunc // func sprite_pallet() sp_color( 0, 0,1)://sp_color2( 0, 1,1) sp_color2( 1, 4229,1) sp_color2( 2, 8457,1) sp_color2( 3,12685,1) sp_color2( 4,19027,1) sp_color2( 5,23255,1) sp_color2( 6,27483,1) sp_color2( 7,31711,1) sp_color2( 8,35939,1) sp_color2( 9,40167,1) sp_color2(10,44395,1) sp_color2(11,48623,1) sp_color2(12,52851,1) sp_color2(13,57079,1) sp_color2(14,61307,1) sp_color2(15,65535,1) endfunc func str localizedString(js;str,es;str) if isLocalizeJapan() then return(js) return (es) endfunc
Zip archive file: XBetc.zip
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